Wizard's Tournament

   Every year, wizards from all over the realm come together to fight over the title of Archmage to become the most powerful wizard in the world. Wizard's Tournament is a fantasy deck building game of magic combat where two players attempt to defeat each other using spells, monsters, and relics. The game comes with thirty-five different sets of cards but only twelve of these card sets are picked at random to be used during a game. These cards are added to a player's deck during a game so every time you play, it will feel like a new and exciting game.

 

Download Wizard's Torunament Rules:

http://jengames.com/uploads/Wizard_s_Tournament_Rules.pdf

Download Wizard's Tournament Print and Play Version:

http://jengames.com/uploads/Wizards_Tournament_Print_and_Play_Version.pdf







Imperial Crusade Freedom

    Imperial Crusade Freedom is a tactical space combat game that uses plastic cards made of the same material as credit cards to represent each ship on the tabletop.  These cards have ship stats printed on them so that everything that happens during a battle can be tracked directly on the card with a dry erase pen.  These cards are moved around the table like a miniature and everything is recorded directly on them.  Battles between a few ships can be played in a couple of minutes or massive fleet battles can be played in about an hour.  

   This is an expansion to Imperial Crusade Armada that adds two more factions to the Imperial Crusade universe.  It is also a stand alone game that does not require Imperial Crusade Armada to play.  The Freetrade Coalition uses drone fighters and mines to destroy their enemies.  The Outland Alliance uses powerful gunships to assault enemy ships and their force manipulators to disrupt their opponent's plans. 

Download the newest version of the Imperial Crusade Freedom rules:

http://jengames.com/uploads/Freedom_Rules_v1.3.pdf 

Download the Imperial Crusade Freedom Standalone Rules:

http://jengames.com/uploads/Imperial_Crusade_Freedom.pdf

Download the Imperial Crusade Freedom Supplementary Rules: 

http://jengames.com/uploads/ICF.pdf








Strike Legion

A Science Fiction Roleplaying Game

  Play the role of a Legionnaire.
   (A superhuman fighting machine designed to be perfect.) 

 Fight the Imperium.
   (They want to destroy everything that you believe in and love.)

 
 Win at all costs.
   (
If you lose, all is lost.)


   Strike Legion is a science fiction roleplaying game set in the future where the mighty Imperium fights the Star Republic for domination of the universe. The Imperium is a xenophobic star empire that encompasses millions of worlds of uncountable subjugated humans.  The Star Republic is a union of different sentient species that fight for their right to peace and progress.  The Imperium swarms its enemies with endless hordes of ships while the Republic is defended by the Fleet with its small fleets of powerful and advanced battleships.  The Imperium seems unstoppable as each new wave of Imperial ships depletes Fleet resources to the breaking point. In comes the Strike Legion.  Each Legionnaire is equal to an army of regular soldiers and it is their job to enter Imperial space and destroy the Imperial war machine from within.  They can do what an entire fleet of ships could never accomplish.  To win the war, the Legion will have to prevail but the Imperium creates new ways to defeat them everyday.



                 
                      
 
                               



Imperial Crusade Armada

Tactical Space Combat Card Game

• The Imperium Fights For Conquest
The Star Republic Fights for Freedom
Only One Can Win

   Imperial Crusade Armada is a strategic tabletop card game where mighty starships fight in the darkness of space.  Battles between a few ships can be played in a couple of minutes or massive fleet battles can be played in about an hour. Cards represent each ship in a player’s fleet and they are moved around the table during combat.  The distances between each card on the table is used to determine the range when these ships fire their weapons. A ship card’s position and facing determine what targets it can fire on and which shields defend it from attack.  Damage, energy allocation, and system usage are recorded directly on each ship card with a dry erase pen.  Players create their own fleets by selecting ships available to their factions while remaining within the Fleet Cost of the upcoming battle and adding fleet tactics to support these ships.

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